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BeginResource("objectives.res"); // Objectives AddStringResource("LOCAL:english/OBJECTIVE", "Objective"); AddStringResource("LOCAL:english/COMPLETE", "Complete"); AddStringResource("LOCAL:english/INCOMPLETE", "Incomplete"); AddStringResource("LOCAL:english/FAILED", "Failed!"); // Generic "Complete!" AddStringResource("LOCAL:english/OBJ_1_COMPLETE", "Objective 1 Complete."); AddStringResource("LOCAL:english/OBJ_2_COMPLETE", "Objective 2 Complete."); AddStringResource("LOCAL:english/OBJ_3_COMPLETE", "Objective 3 Complete."); AddStringResource("LOCAL:english/OBJ_4_COMPLETE", "Objective 4 Complete."); AddStringResource("LOCAL:english/OBJ_5_COMPLETE", "Objective 5 Complete."); AddStringResource("LOCAL:english/OBJ_6_COMPLETE", "Objective 6 Complete."); AddStringResource("LOCAL:english/OBJ_7_COMPLETE", "Objective 7 Complete."); AddStringResource("LOCAL:english/OBJ_8_COMPLETE", "Objective 8 Complete."); AddStringResource("LOCAL:english/OBJ_9_COMPLETE", "Objective 9 Complete."); // Generic "Failed!" AddStringResource("LOCAL:english/OBJ_1_FAILED", "Objective 1 Failed."); AddStringResource("LOCAL:english/OBJ_2_FAILED", "Objective 2 Failed."); AddStringResource("LOCAL:english/OBJ_3_FAILED", "Objective 3 Failed."); AddStringResource("LOCAL:english/OBJ_4_FAILED", "Objective 4 Failed."); AddStringResource("LOCAL:english/OBJ_5_FAILED", "Objective 5 Failed."); AddStringResource("LOCAL:english/OBJ_6_FAILED", "Objective 6 Failed."); AddStringResource("LOCAL:english/OBJ_7_FAILED", "Objective 7 Failed."); AddStringResource("LOCAL:english/OBJ_8_FAILED", "Objective 8 Failed."); AddStringResource("LOCAL:english/OBJ_9_FAILED", "Objective 9 Failed."); // Generic "Incomplete" AddStringResource("LOCAL:english/OBJ_1_INCOMPLETE", "Objective 1 Incomplete."); AddStringResource("LOCAL:english/OBJ_2_INCOMPLETE", "Objective 2 Incomplete."); AddStringResource("LOCAL:english/OBJ_3_INCOMPLETE", "Objective 3 Incomplete."); AddStringResource("LOCAL:english/OBJ_4_INCOMPLETE", "Objective 4 Incomplete."); AddStringResource("LOCAL:english/OBJ_5_INCOMPLETE", "Objective 5 Incomplete."); AddStringResource("LOCAL:english/OBJ_6_INCOMPLETE", "Objective 6 Incomplete."); AddStringResource("LOCAL:english/OBJ_7_INCOMPLETE", "Objective 7 Incomplete."); AddStringResource("LOCAL:english/OBJ_8_INCOMPLETE", "Objective 8 Incomplete."); AddStringResource("LOCAL:english/OBJ_9_INCOMPLETE", "Objective 9 Incomplete."); // Location 0 // Mission 02 AddStringResource("LOCAL:english/Plant virus in computer", "Plant virus in computer"); AddStringResource("LOCAL:english/Steal one of the plan drawings", "Steal one of the plan drawings"); AddStringResource("LOCAL:english/Blow up one of the machines", "Blow up one of the machines"); AddStringResource("LOCAL:english/Defend the main computer", "Defend the main computer"); AddStringResource("LOCAL:english/Defend the 2 copies of papers", "Defend the 2 copies of papers"); AddStringResource("LOCAL:english/Defend the factory machines", "Defend the factory machines"); // Mission 04 AddStringResource("LOCAL:english/Defend the two Power generators", "Defend the two power generators"); AddStringResource("LOCAL:english/Defend terminals in admin house", "Defend terminals in admin house"); AddStringResource("LOCAL:english/Defend the Hinds", "Defend the helicopters"); AddStringResource("LOCAL:english/Activate 2 power generators", "Activate one of the power generators"); AddStringResource("LOCAL:english/Hack 1 terminal in admin house", "Hack one of the terminals"); AddStringResource("LOCAL:english/Destroy one of the hinds", "Destroy one of the helicopters"); // Mission 05 AddStringResource("LOCAL:english/Fuel up the space rocket", "Fuel up the space rocket"); AddStringResource("LOCAL:english/Detatch the bridge from rocket", "Detatch the bridge from rocket"); AddStringResource("LOCAL:english/Launch the rocket", "Launch the rocket"); AddStringResource("LOCAL:english/Stop fuelling of rocket", "Stop fuelling of rocket"); AddStringResource("LOCAL:english/Stop detatching of bridge", "Stop detatching of bridge"); AddStringResource("LOCAL:english/Prevent rocket from launching", "Prevent rocket from launching"); // Mission 06 AddStringResource("LOCAL:english/ConOBJ1", "Steal the laptop"); AddStringResource("LOCAL:english/ConOBJ2", "Upload information to HQ"); AddStringResource("LOCAL:english/ConOBJ3", "Blow up SAM sites"); AddStringResource("LOCAL:english/IgiOBJ1", "Defend the laptop"); AddStringResource("LOCAL:english/IgiOBJ2", "Defend base command centre"); AddStringResource("LOCAL:english/IgiOBJ3", "Protect the SAM sites"); // Mission 07 AddStringResource("LOCAL:english/Defend the office area", "Defend the office area"); AddStringResource("LOCAL:english/Defend the security base", "Defend the security base"); AddStringResource("LOCAL:english/Defend the mainframe in temple", "Defend the mainframe in temple"); AddStringResource("LOCAL:english/Trace the ip of the traitor", "Trace the ip of the traitor"); AddStringResource("LOCAL:english/Hack computer in security base", "Hack computer in security base"); AddStringResource("LOCAL:english/Plant virus in main computer", "Plant virus in main computer"); // Location 1 // Mission 11 AddStringResource("LOCAL:english/C1M1OBJ1", "Infiltrate main compound."); AddStringResource("LOCAL:english/C1M1OBJ2", "Cross the river to gain access to upper compound."); AddStringResource("LOCAL:english/C1M1OBJ3", "Activate, and use lift down to mines."); // Mission 12 AddStringResource("LOCAL:english/C1M2OBJ1", "Gain access to lower cave system."); AddStringResource("LOCAL:english/C1M2OBJ2", "Disable security system."); AddStringResource("LOCAL:english/C1M2OBJ3", "Open doors to tunnel."); AddStringResource("LOCAL:english/C1M2OBJ4", "Ride the train to the ventilation shaft."); AddStringResource("LOCAL:english/C1M2OBJ5", "Use ventilation shaft to gain access to the weather station."); // Mission 13 AddStringResource("LOCAL:english/M13_OBJ1", "Pick up laser cutter from airdrop."); AddStringResource("LOCAL:english/M13_OBJ2", "Steal papers from the safe."); AddStringResource("LOCAL:english/M13_OBJ3", "Disable the security system and override the airlock to get access to lab."); AddStringResource("LOCAL:english/M13_OBJ4", "Steal prototype EMP chip from the lab."); AddStringResource("LOCAL:english/M13_OBJ5", "Raise the weather balloon and await evacuation."); // Mission 14 AddStringResource("LOCAL:english/C1M4OBJ1", "Infiltrate the warehouse, and acquire four C4 charges."); AddStringResource("LOCAL:english/C1M4OBJ2", "Acquire the timers and fuses from a patrol near the bridge."); AddStringResource("LOCAL:english/C1M4OBJ3", "Set a C4 charge on each one of the four supporting pillars of the bridge."); AddStringResource("LOCAL:english/C1M4OBJ4", "Get to safety before the bridge explodes, on the side of the river where the convoy is."); //Blow up the bridge before the convoy arrives from the west. Make sure to be on that side of the river. E.T.A. fifteen minutes."); // Mission 15 AddStringResource("LOCAL:english/C1M5OBJ1", "Destroy the APC using the rocket launcher found in the convoy."); AddStringResource("LOCAL:english/C1M5OBJ2", "Pick up the EMP chips from the trucks in the convoy."); AddStringResource("LOCAL:english/C1M5OBJ3", "Await the helicopter for evacuation."); // Mission 16 AddStringResource("LOCAL:english/C1M6OBJ1", "Disable the security cameras."); AddStringResource("LOCAL:english/C1M6OBJ2", "Steal the blueprints for the EMP chips."); AddStringResource("LOCAL:english/C1M6OBJ3", "Turn off the power for the electrical fences."); AddStringResource("LOCAL:english/C1M6OBJ4", "Turn on the power for the factory machinery."); AddStringResource("LOCAL:english/C1M6OBJ5", "Hack the computer controlling the assembly line machinery."); AddStringResource("LOCAL:english/C1M6OBJ6", "Get to the helicopter for evacuation."); // Mission 17 AddStringResource("LOCAL:english/C1M7OBJ1", "Ambush Communications vehicle guards."); AddStringResource("LOCAL:english/C1M7OBJ2", "Send radio signal for rescue helicopter."); AddStringResource("LOCAL:english/C1M7OBJ3", "Move to extraction zone."); // Location 2 // Mission 21 AddStringResource("LOCAL:english/C2M1OBJ1", "Meet the bribed local militia man to be guided to the surveilance room."); AddStringResource("LOCAL:english/C2M1OBJ2", "Shut down the surveillance cameras for the hotel."); AddStringResource("LOCAL:english/C2M1OBJ3", "Pick up explosive charge."); AddStringResource("LOCAL:english/C2M1OBJ4", "Blow up refueling vehicle in the market place."); AddStringResource("LOCAL:english/C2M1OBJ5", "Neutralise the intelligence operatives guarding Priboi."); AddStringResource("LOCAL:english/C2M1OBJ6", "Get to the hotel and rescue Priboi."); // Mission 22 AddStringResource("LOCAL:english/C2M2OBJ1", "Escape from your cell."); AddStringResource("LOCAL:english/C2M2OBJ2", "Get your map computer and lockpicks back."); AddStringResource("LOCAL:english/C2M2OBJ3", "Locate Priboi in main prison building."); AddStringResource("LOCAL:english/C2M2OBJ4", "Get to the security control building and hack the terminal to reconfigure prison building security system."); AddStringResource("LOCAL:english/C2M2OBJ5", "Open the gates to the inner and outer yards, and the main gates."); AddStringResource("LOCAL:english/C2M2OBJ6", "Take down the two guards covering the gate by the prison, and continue to provide covering sniper fire for Priboi as he makes a dash for the getaway truck."); // Mission 23 AddStringResource("LOCAL:english/C2M3OBJ1", "Take Backup of Priboi's computer records."); AddStringResource("LOCAL:english/C2M3OBJ2", "Pick up the envelope located in the safe in Priboi's bedroom."); AddStringResource("LOCAL:english/C2M3OBJ3", "Get out of there in Priboi's Limousine, located in the garage compound."); // Mission 24 AddStringResource("LOCAL:english/C2M4OBJ1", "Infiltrate Compound."); AddStringResource("LOCAL:english/C2M4OBJ2", "Sabotage Radio."); AddStringResource("LOCAL:english/C2M4OBJ3", "Acquire amunition for helicopter's gun."); AddStringResource("LOCAL:english/C2M4OBJ4", "Power up fuel pumps."); AddStringResource("LOCAL:english/C2M4OBJ5", "Activate fuel pump."); // Mission 25 AddStringResource("LOCAL:english/C2M5OBJ1", "Eliminate the enemies heading for the radio station to warn of players arrival."); AddStringResource("LOCAL:english/C2M5OBJ2", "Get Priboi's Briefcase, and eliminate Zaleb."); AddStringResource("LOCAL:english/C2M5OBJ3", "Get back to the helicopter with the briefcase."); //Mission 26 AddStringResource("LOCAL:english/C2M6OBJ1", "Search database for information on secure area."); AddStringResource("LOCAL:english/C2M6OBJ2", "Turn on power to crane."); AddStringResource("LOCAL:english/C2M6OBJ3", "Destroy secure compound wall."); AddStringResource("LOCAL:english/C2M6OBJ4", "Search offices in secure warehouse."); AddStringResource("LOCAL:english/C2M6OBJ5", "Confront Robert Quest and Chinese soldiers."); AddStringResource("LOCAL:english/C2M6OBJ6", "Get aboard the Ekranoplane."); // Location 3 // Mission 31 AddStringResource("LOCAL:english/M31_OBJ1", "Turn off the power supply for the radar facility."); AddStringResource("LOCAL:english/M31_OBJ2", "Disable radar terminal."); AddStringResource("LOCAL:english/M31_OBJ3", "Disable communications terminal."); // Mission 32 AddStringResource("LOCAL:english/M32_OBJ1", "Get in range and tag 1st SAM launcher."); AddStringResource("LOCAL:english/M32_OBJ2", "Get in range of 2nd SAM launcher before friendly fighter is shot down."); AddStringResource("LOCAL:english/M32_OBJ3", "Tag 2nd SAM launcher."); AddStringResource("LOCAL:english/M32_OBJ4", "Move to drop zone and collect equipment canister."); // Mission 33 AddStringResource("LOCAL:english/M33_OBJ1", "Neutralise enemy snipers."); AddStringResource("LOCAL:english/M33_OBJ2", "Gain access to main gatehouse."); AddStringResource("LOCAL:english/M33_OBJ3", "Disable security cameras."); AddStringResource("LOCAL:english/M33_OBJ4", "Re-align satellite dish."); AddStringResource("LOCAL:english/M33_OBJ5", "Gain access to main temple building."); // Mission 34 AddStringResource("LOCAL:english/M34_OBJ1", "Get blueprints of laboratory."); AddStringResource("LOCAL:english/M34_OBJ2", "Customise transmitter."); AddStringResource("LOCAL:english/M34_OBJ3", "Upload data on EMP weapons."); AddStringResource("LOCAL:english/M34_OBJ4", "Defeat Wu Xing and his squad of elite troops."); // Mission 35 AddStringResource("LOCAL:english/M35_OBJ1", "Sabotage radar control."); AddStringResource("LOCAL:english/M35_OBJ2", "Call for repairs."); AddStringResource("LOCAL:english/M35_OBJ3", "Gain access to launch control compound."); AddStringResource("LOCAL:english/M35_OBJ4", "Acquire launch codes."); AddStringResource("LOCAL:english/M35_OBJ5", "Reprogram navigational computer."); AddStringResource("LOCAL:english/M35_OBJ6", "Override launch control."); AddStringResource("LOCAL:english/M35_OBJ7", "Slide down the wire to the launch pad."); // Mission 36 AddStringResource("LOCAL:english/M36_OBJ1", "Shut off rocket fuelling process."); AddStringResource("LOCAL:english/M36_OBJ2", "Place tracking device inside the rocket."); AddStringResource("LOCAL:english/M36_OBJ3", "Move the gantry."); AddStringResource("LOCAL:english/M36_OBJ4", "Seal off the launch bunker."); AddStringResource("LOCAL:english/M36_OBJ5", "Initiate rocket launch."); // Thats all folks! EndResource();